AI Insights · Timothy · January 2022
Top 5 Cartoon Fantasy Games on Android in France: Q4 2021
In Q4 2021, the top 5 cartoon fantasy games on Android in France showed varied performance in terms of downloads, revenue, and active users. Candy Crush Saga led with substantial weekly revenue, while Piggy GO - Clash of Coin saw significant fluctuations in downloads.
In Q4 2021, the top 5 cartoon fantasy games on the Android platform in France demonstrated diverse performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the data, provided by Sensor Tower.
Candy Crush Saga from King had a notable quarter. Weekly revenue peaked at around $549K in mid-October and saw a dip to approximately $257K towards the end of December. Downloads varied, starting at 14.8K and ending at 26.1K, with a significant increase in the final week. Active users showed a steady rise from 482K to 545K by the end of the quarter.
Pokémon GO by Niantic, Inc. experienced varied weekly revenue, starting at $97K and peaking at $185K in early December. Downloads began at 17K and declined to around 14K, with some fluctuations. Active users decreased from 1.7M to roughly 1.2M over the quarter.
Candy Crush Soda Saga, another title from King, saw steady weekly revenue, hovering around $80K initially and ending at approximately $65K. Downloads ranged from 5.4K to 9.5K, showing a peak towards the end of December. Active users remained relatively stable, starting at 267K and ending at 243K.
Mario Kart Tour from Nintendo Co., Ltd. had a mixed quarter. Weekly revenue fluctuated, starting at $37K and ending at $33K. Downloads increased from 6K to approximately 18.7K by the end of December. Active users saw a rise from 131K to 148K over the same period.
Piggy GO - Clash of Coin by Forever9 Games had an eventful quarter. Weekly revenue saw a steady increase, peaking at around $40K in early November. Downloads showed significant fluctuations, starting at 37K, peaking at 88.8K in late October, and dropping to about 6.3K by the end of December. Active users increased from 66K to 152K in early November and then declined to approximately 72K by the end of the quarter.
These trends highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.